A Review of Magical Artist, an Accessible Mobile Audio Game

This is the third game I've played by Prudence Interactive. Is this game even better than the last two? Read and find out!

Magical artist is the third game I've played developed by Prudence Interactive, a Chinese developer that specializes in developing mobile accessible audiogames. When I went into this one, I had high hopes. As I said in my review of Call Of Fate, a lot had been improved from the first game they released. So I hoped that Magical Artist would be even better, as they applied everything they'd learned over multiple games to this new release.

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Accessibility, the Origin of Innovation

In the disability community, it is a deeply believed and often repeated fact that improving accessibility leads to innovations that improve the world for everyone. Necessity is the mother of invention is, after all, a proverb so frequently quoted that it has become a cliché. And yet, people with disabilities still find ourselves left out of research and design, and all too often we don’t get a seat at the product development table. This leaves our inventions overlooked, unrecognized, and sometimes unrealized.

Update: The Fable version of this material is now available here.

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Correcting Years With NVDA and Espeak

If the title of this one doesn't interest you, the contents sure won't!

I'm mostly documenting this for myself. I've been trying to switch away from eloquence for ages, with little success. One possibility is Espeak-ng, at least with NVDA on Windows, and on Android. Unfortunately, Espeak on IOS has a bunch of serious bugs, and hasn't been updated in forever.

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